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- property pMemb0, pMemb1, pMemb2
-
- on mouseEnter me
- set vName to the name of member the memberNum of sprite the currentSpriteNum
- delete char -30000 of vName
- set pMemb0 to vName & "0"
- set pMemb1 to vName & "1"
- set pMemb2 to vName & "2"
- if pMemb0 <> VOID then
- set the member of sprite the currentSpriteNum to pMemb1
- cursor(280)
- end if
- end
-
- on mouseDown me
- if pMemb2 <> VOID then
- set the member of sprite the currentSpriteNum to pMemb2
- cursor(290)
- end if
- end
-
- on mouseUp me
- if pMemb1 <> VOID then
- set the member of sprite the currentSpriteNum to pMemb1
- cursor(280)
- end if
- end
-
- on mouseLeave me
- if pMemb0 <> VOID then
- set the member of sprite the currentSpriteNum to pMemb0
- cursor(-1)
- end if
- end
-